The following online gaming teams are held in high regard by the Clan Of The Camper, and are to be afforded every courtesy by our members
as they should likewise expect. Clans or organizations not listed here hold no official relationship with [CotC]: Steel Maelstrom |SMS| (allied since
August 4th, 1998).
Since the explosion of clans into the gaming scene in 1996, the term "alliance" has been used frequently in the context
of online gaming teams. These alliances are seldom more than an official acknowledgement of the high respect each clan or organization
holds for another; due to the nature of online gaming seldom (if ever) is "military" support expected, and a coordinated sharing of
resources (e.g. servers) is infrequent but solicited.
It is for these reasons that the Clan Of The Camper has, for the most part, avoided establishing "alliances" with other
online gaming teams excluding those where "military" or "resource" sharing were possible or negated due to shared ideological operational
designs or philosophy, such as camping organizations or clans that are not fixated against camping, sniping or similar definitions of ambush
strategy. An exception to this is our alliance with the Quakeworld Musketeers [MUSK], and Camp Team Sierra [CTS]. Even these relationships are
more in title than deed due to both organizations demise to history, but in continued remembrance of our former and current allies we continue
to honor them.
With the advent of massively multiplayer online games (MMOG's), such alliances may once again prove their worth. When this time comes,
[CotC] will welcome entering such an agreement with other like-minded teams which meet our criteria.
Clan Of The Camper considers an alliance to be a serious affair and does not enter into them lightly since it
is our belief that such an arrangement carries with it a series of obligations which must be kept. This section outlines those
obligations that our allies are expected to fulfill, and those which they should expect [CotC] to filfill. These standards do
not apply to any alliances established prior to January 1, 2001.
Clan Of The Camper will consider alliances with only those online gaming teams which meet the following conditions:
- Ethics - The team has a set of rules, regulations, guidelines and or codes which compliment those of [CotC].
- Longevity - The team must be continuous operation for at least one year, preferably two or more.
- Maturity - The team's senior leadership must be 18 years old, preferably older.
- Strategic Interest - The team participates in the same online games which [CotC] participates in, or plans
on participating in within the next 6-8 months.
- Security - The team is not comprised from a membership pool previously ejected or disavowed by the Imperial Campsite
Senate.
Both parties in an alliance are expected to meet the following requirements and obligations of such an agreement:
- Communication - Both parties shall communicate with each other frequently, especially at the higher levels of command; no less than once a month.
- Confidentiality - Neither party shall discuss the plans, tactics, capabilities or operations of their ally with any third party.
- Intelligence Sharing - Both parties shall share all knowledge of a common opponent, battlefield or situation with the other.
- Jurisdiction - Neither party will attempt to commandeer the other party's members without prior explicit approval from the other party. Members of a party are subject to that party's rules, regulations and disciplinary guidelines only.
- Military Aid - If requested in a reasonable amount of time, one team shall provide military support to the other in a Massively Multiplayer Online Game (MMOG) if the resulting goal is for the benefit of both parties, or is in the defense of one party under attack by non-allies.
- Non-Aggression - Both parties agree to never conduct operations against each other or each other's members but to rather settle their agreements rationally and peacefully. Neither team shall attempt to recruit members from its ally.
- Resource Sharing - If one team requires the use of one of the other team's resources, the owning team shall take all reasonable steps to make that resource available provided that it has not already been allocated. The requesting team shall provide as much notice as possible for the use of the resource, and (if applicable) shall return such a resource in the condition it was loaned, or make arrangements for a replacement of identical capabilities. This not only applies to physical items such as game servers, but virtual items which may exist in a MMOG.
- Respect - Members of both teams shall afford the other the highest degree of courtesy and will familiarize themselves with the rank structure and senior staff of the other team.
- Treatment of Allies-by-Proxy - By default, allies of one team shall be treated respectfully by the other. Unless both parties in an alliance are likewise allied with this third party, no other concessions are to be given to this third team. Both parties acknowledge that hostile actions between non-allied members in such a situation run the risk of straining all alliances involved, and shall take steps to resolve the situation quickly and peacefully.
- Treatment of Enemies-by-Proxy - By default, enemies of allies shall be treated as barbarians and afforded no quarter by any legion of the Clan Of The Camper. No concessions are to be given to allied enemies and hostile actions taken against the Clan Of The Camper due to any alliance shall require a full retaliatory server raid and resource distribution to defeat or cause distress to said enemy within
legal parameters, existing law(s) and Massively Multiplayer Online Game (MMOG) regulations where any exist.
- Defense Conditions & Threat Level Assessment
- The Clan of the Camper infrastructure utilizes a
centralized defense condition which allied clans are not
required to use, but may if they elect to do so; however,
certain threat levels increase interaction amongst allied
clans. Specifically, Defense Conditions 4 initiates a
protocol wherein threat level information begins to be
exchanged, culminating in formal requests for assistance
in the form of military strength and squad based
assistance in Defense Conditions 2 through 1.
All alliances with the Clan Of The Camper must be negotiated through
a formal diplomatic process by a leadership entity, and subsequently
ratified by the Campquake Senate. Approval is not automatic, nor may it (or should it) be granted quickly.
Responses for alliance requests, however, shall be quick and probably will consist of little more than an acknowledgement that
the request has been received. Multiple meetings between high-level staff of both teams should be expected. If an alliance is
to be established, the leader(s) of both teams must agree fully to the conditions of the agreement.
The Clan Of The Camper reserves the right to refuse to ally with any team which it feels does not meet the aforementioned criteria,
may not adhere to the obligations of an alliance, would bring discredit to [CotC] by its association, or is not 100% committed to the agreement.
An alliance may be broken at any time by either party, but the ramifications of cancelling such an agreement will differ depending upon
the situation. Notification of the alliance's termination must be sent via e-mail to the other team's leader(s).
Parties which break an alliance with [CotC] by willfully and blatantly ignoring the aforementioned obligations (e.g. attacking the other team)
shall be considered by [CotC] to be a hostile entity and may be subject to attacks within the context of a MMOG or on public gaming servers. [CotC] will never
conduct hacking or denial-of-service attacks in such a situation.
Parties which voluntarily end an alliance under friendly conditions shall be treated in a respectful manner by [CotC].
The Clan Of The Camper reserves the right to end an alliance with any party which chronically (but unintentionally) fails
to fulfill the obligations of an alliance. [CotC] may cancel an alliance with any party which undergoes an entire command staff change
(that is, new leadership had nothing to do with arranging the alliance) but will afford the other party an opportunity to renew the
alliance if they wish.
During the Roman era a fasces represented the full weight and authority of the Roman Senate. This was a grouping of wooden rods
surrounding an axe, and tied together in a bundle, with the axe blade emerging from within the bundle itself. Those granted authority would have their
column proceeded by individuals carrying the fasces.
In 2001, the Campquake Senate issued a general fasces order which focused upon alliances and fifth columns. Essentially, "...it shall be the policy of the Clan Of The Camper to view the
departure by any legion, group or entities formed through utilization of
Campquake or Clan Of The Camper infrastructures as 'enemies of the campsite'.
Likewise, it shall be the policy of the Clan Of The Camper to deem the departure
by any legion as inciting civil insurrection and subsequently be viewed as a
'barbarian horde'."
In addition, "...It shall be the policy of the Clan Of The
Camper to view any leader which contributes to the departure and later formation
of a fifth column as inciting civil insurrection and as an act of sabotage
threatening the very existence of the Clan Of The Camper...[and] any leader,
internal group, faction or rogue which contributes to the departure of
membership that later musters as a fifth column shall be viewed as having
delivered a formal Declaration of War by Proxy."
Finally, "...It shall be the policy of the Clan Of The Camper to view any
outside organization, gaming team or clan which contributes to any departure of
membership as inciting civil insurrection and as having delivered a formal
Declaration of War by Proxy."
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